Game Engine Black Book: Wolfenstein 3D by Fabien Sanglard (2017, Trade…

The “Game Engine Black Book: Wolfenstein 3D” by Fabien Sanglard is a textbook published in 2017 by CreateSpace. It focuses on the programming aspects of the popular game engine used in Wolfenstein 3D, making it a valuable resource for those interested in learning about game development. The book is written in English and spans 316 pages across a trade paperback format, providing readers with in-depth insights into the inner workings of this iconic game engine.